Sunday, May 29, 2016
Yesterday our amazing lead dev Ted Morin came down from Ottawa to visit NYC, and we had a grand time wandering the city, drinking coffee, and talking steno. In the video above, he demonstrates that my Infinity Ergonomic's actuation force is so low that it's possible to depress a key by blowing on it, which is a pretty neat party trick. I got to try his Treal, which has a nice soft touch, though I have to say the Palantype-style slanted keyboard configuration felt more wrist-pinching than ergonomic to me. When it comes to spring-mounted machines, I definitely prefer the Planck.
By way of expressing my immense gratitude for all that he's done for the Open Steno Project, I bought Ted a little plush Blastoise at the Nintendo Store:
Then we met up with Stan for lunch, though sadly I failed to get any pictures of the three of us. It was great, though.
In the six years since Plover got started, I've met so many brilliant people through open steno. Ted's just the latest in a long line of free software badasses who have donated time, money, expertise, hard work, and good will to make our community what it is. I'm so damn grateful for it.
Monday, May 16, 2016
Just a quick note to thank everyone again for funding the Steno Arcade campaign! We raised a total of $8,440, well above our baseline goal to finish development of Steno Hero, though sadly we didn't reach any of our stretch goals. However, we'll definitely be conducting additional campaigns in the future to fund the other three games in the Steno Arcade series, so please stay tuned! I'll also post here with updates about when rewards will ship as soon as I get all that information. For all the money and playtesting and signal boosting and support, I can only say THANK YOU SO FREAKING MUCH!!! The amateur/hobbyist steno community is amazing, and I can't wait to see how it'll grow and expand into the future. You guys are the best.
Thursday, May 12, 2016
We are funded!!!
With three days left of the campaign to go, we're aiming for the stretch goal that will allow us to let players use any song in their music library. It's ambitious, but we've got a fighting chance! Thank you, thank you, thank you for all of your help and support in making Steno Arcade a reality!!!
Friday, May 6, 2016
There's a new release of Steno Arcade on Steam, featuring two new slow songs, with hopefully two more to come before the end of the campaign. We've got eight days left and 33% to go, so please spread the word and contribute if you can!
I've also recorded a video attempting to play the hardest level, I Feel Fantastic, on my new Planck. I only got 77%, but I still think that's a pretty decent showing for such a ridiculously speedy song. Anyone who'd like to beat my score is welcome to try! :'D